Timber geometry almost never has clean UVs, and every board faces a different way. WoodFlow handles both: one click, and the grain runs correctly along every board, plank and slat, whatever its orientation in the scene. No texture coordinates, no unwrapping.
One file (.mzp) · 3ds Max 2025 & 2026 · instant download · fully reversible
“This is not only an outstanding product, but it’s also backed by truly first-class support. The developer goes above and beyond to help, responds promptly, and genuinely cares about the customers. Worth every single cent… I couldn’t recommend it more highly!”
WoodFlow reads each element and maps it in world space, board by board. Slats run vertical, floorboards run long, end grain on the cuts. Automatically.
Select your geometry and hit Remap. Wood lands on raw geometry: no texture coordinates, no unwrapping, no setup. One click reverses everything.
Vertical slats run vertical, floorboards run long, end grain on the cuts. And any single board can be flipped or reseeded on its own.
Each board shows a different cut of the plank, and Variation with Reseed rolls fresh looks per object. Walls and floors read like real, varied timber.
The native engine keeps IR responsive: wood size, blending and variation update live in your render while you drag the sliders.
Wrap a wall or any volume with one seamless band of wood. Writes real UVs on channel 1: exports clean to Unreal and Unity.
Auto-detected, fully native mapping, full render speed, no OSL. Fused import? Explode by element splits it: one grain per board.
Remap, resize, flip, vary, wrap a volume with Ribbon, paste onto other objects, revert. All from one small panel, no menus to dig through.
Anything with a directional grain aligns the same way: board-formed concrete, brushed metal, woven fabric, veined stone. If the pattern has to follow the shape, WoodFlow points it the right way.
Freelance is per seat, Studio covers a team of five. Instant download · 3ds Max 2025 & 2026 · fully reversible.