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Remate

The material remote

Click a face. Move a slider. Your material follows. Live, in Corona & V-Ray.

Remate is a remote control for the look of your materials: colour, glossiness, bump, displacement. Pick face grabs the exact sub-material under your cursor — no Slate, no multi/sub hunting. 100% non-destructive: one click restores everything, exactly.

Get Remate — €24 One-time purchase · Freelance 1 seat €24 / Studio 5 seats €79 · never a subscription

Every slider moves the render under your cursor — click a face, take the remote, grade it live.

Nudge, don't flatten

A client says "warmer, less shiny." The old way, that means diving into Slate, unfolding the tree, hunting the right node on the right sub-material while the render sits idle. And a batch editor? It drops one absolute value on everything and erases the variety that made the scene read as real. Remate does neither.

The old way

  • Open Slate, unfold the node tree, find the right map on the right sub-material
  • Type a value, wait for the IR, repeat for the next material
  • Or batch it — and flatten forty shaders to one identical roughness
  • Undo is unreliable across a multi-selection; noting values by hand is absurd
  • A 20-second note becomes a 15-minute dive

With Remate

  • Select one material or forty, take control, and drag one panel
  • Every material moves from its own value — the selection keeps its variety
  • The render updates under your cursor, in Corona or V-Ray IR
  • One click resets the whole selection to the pixel-exact original
  • The note is answered in seconds, without leaving the render

What makes it a remote, not a dialog

The slider is just the handle. Everything under it is built to keep your materials honest and your Reset perfect.

Pick face — the killer move

Click any face in the viewport and Remate grabs the exact sub-material behind it and takes control on its own, no second click. It works in any viewport, in 2D pan/zoom and in a docked ActiveShade, on multi/sub and grouped objects, even while the interactive render runs. On a 25-material car, you click the paint and you're grading the paint.

Relative, per material

Every shader moves from its own starting value. A selection of forty keeps its character instead of collapsing to one flat look.

Live in the render

Throttled, fluid sliders. Watch the look change in your Corona or V-Ray interactive render in real time, eyes never leaving the VFB.

Pixel-exact Reset

Take control snapshots every original. Reset restores the whole selection byte-for-byte — an adjustment layer you can throw away.

Master (relative)

Drive a whole multi/sub as one, while every face you picked keeps its own offset. Global mood, local detail — master mode and Pick face work together.

🌈

Recolor

Push a plain white or grey diffuse to any colour — on solid shaders and on textured maps alike, on both engines.

Hue-safe Brightness

Brightness lifts or drops value without dragging the colour with it. No surprise hue shift when you just wanted it lighter.

Leaves no trace

No persistent modifier stays behind (except when you deliberately use Displacement). Reset removes exactly what Remate added.

Eight channels, one panel

Under the hood it drives the color-correction the pros wire by hand — but you never open a node. Two banks, live.

Colour
Brightnesslift / drop value, hue-safe
Saturationricher or knocked back
Huerotate the tint
Temperaturewarm ↔ cool
Contrasttighten or open the midtones
Surface
Glossiness / Roughnessmatte ↔ mirror, auto-mode
Bumpflatten or deepen the relief
Displacementmin / max height, drives the modifier too
Recolortint a white / grey diffuse

Small things, big speed

The details that turn a client note into a few seconds of work: an instant render, every map on a dial, and nothing you can't take back.

Instant IR

One Hide maps toggle flattens the viewport to flat colours, so the Corona IR fires instantly and stays fluid while you grade. No waiting on textures to shade.

Every map on a dial

For textured materials the MIX column gives each mapped slot its own value: scrub the diffuse, gloss or bump map amount from 0 to 100, live. A base-colour swatch sets what shows through under a partial map.

Nothing sticks

Right-click any slider to zero it, right-click the displacement to restore its base. Every move is reversible on the spot, long before the one-click Reset.

Controlled materials also drop into a dedicated Slate view, and Sync Slate makes Remate follow the node you pick there.

Full Corona & V-Ray parity

Not a Corona tool with a V-Ray afterthought. The same sliders, the same relative engine, the same exact Reset — on both renderers, on solid colours and on textured maps.

Corona

Renderer 9+

  • Physical Material
  • Legacy CoronaMtl
  • Solid colour & textured maps
  • Recolor on white / grey diffuse

V-Ray

V-Ray 6+

  • VRayMtl
  • VRayCarPaintMtl
  • Solid colour & textured maps
  • Recolor on white / grey diffuse

Walks Multi/Sub materials, and Pick face grabs a single slot. Auto-detects the engine from your selection — nothing to switch. A few fine controls (Temperature, Lift / Gamma / Gain, Reflection) are Corona-side; the core grade and the pixel-exact Reset are identical on both.

Three moves

No setup, no material to prepare. Select, take control, drag.

1

Select

Marquee one material or the whole room. Remate reads the selection and counts what it can grade.

2

Take control

One click snapshots every original. A pill confirms "N materials under control · originals saved."

3

Drag

Push colour and surface live in the render. Reset restores the exact original whenever you want.

Less than one month of Corona, once. It pays for itself the first time a client says "warmer and less shiny."

Get Remate

One-time purchase. Lifetime licence, free updates on v1. Never a subscription.

Freelance
€24
1 seat · for one artist
Get Freelance — €24
Studio
€79
5 seats · one licence for the whole team
Get Studio — €79
Enterprise · Unlimited Unlimited seats across one company or site.
On request →

Own Foliage Tint Master or WoodFlow? Ask about the Look Suite bundle — alexandre-besson.com

Straight answers

Why not just use the material editor?

Because you'd be in Slate hunting the right node on the right sub-material while the IR sits idle. Corona and V-Ray already give you live feedback for free — Remate gives you that same live render without the parameter-hunt and without the context switch. Your eyes never leave the VFB.

It's just sliders, isn't it?

The slider is the handle. The engine is that each material moves from its own value, so a selection of forty shaders keeps its variety, and Reset restores each one to the byte. That's exactly what a batch editor flattens by design.

There's a free colour-correct script that already does this.

Those scripts prove the technique is wanted and reliable — and Remate uses the same trusted color-correction under the hood. The difference is you never open a node: one relative slider moves colour and roughness and reflection and bump and displacement across a whole mixed selection, live, and then Reset removes it clean.

Will it break my materials?

Take control snapshots the originals; Reset is a pixel-exact restore. It's an adjustment layer for your materials that you throw away whenever you like — the permission to experiment on a client-approved scene without fear. No persistent modifier is left behind unless you deliberately use Displacement.

Version history

1.0.9 Bullet-proof loading: Remate also installs as a 3ds Max plugin package, so it keeps loading after a Max version update, when the startup phase is disturbed, or if the user scripts folder is emptied; the button reports the real error if loading ever fails.

1.0.8 Loading fix for 3ds Max 2025 and earlier: the panel could fail to open (a "could not load" message) on a freshly downloaded copy.

1.0.7 Reliability fix: the toolbar button always opens the panel now, even in a session where the startup script had not loaded.

1.0.6 Now runs on 3ds Max 2027 (.NET 10), alongside 2025 and 2026. Free 3-day trial for Foliage Tint Master owners.

1.0.1 Slate rework: Select in Slate Editor now drops the controlled material into the Remate view and zooms straight in on it, instead of framing the whole graph. Pick face selects and zooms that material in the Slate too. Sync Slate is gone, so the flow stays one-way and predictable. Two crash fixes: scrubbing MIX as the very first action, and touching the displacement controls before taking control of a material.

1.0 Initial release.