NEW · v1.1.1

Remate

the material remote

Click a face. Grade the material. Live in the render.

Click any face in the viewport (a car body, one cushion, a single window frame) and Remate grabs the exact sub-material behind it and takes control. No Slate, no hunting through a 25-slot Multi/Sub. Push colour, glossiness, bump or displacement from one small panel, under Corona or V-Ray interactive rendering, and put everything back to the original with one click.

Get Remate for €24
  • MORE PARAMETERS : every extra channel, read from your material
  • 3ds Max Physical Material : driven like the rest
  • Compact Material Editor : one right click away
One-time licence, never a subscription · 3ds Max 2021 to 2027 · drag-and-drop install
The Remate panel in 3ds Max
The panel, 340 px wide, next to your VFB.

New in v1.3 : type any value, and heavy materials at last

Every value on the right of a slider is now a field you can type into. Click it, type, press Enter. Typing goes past the end of the track — the track extends to accept it — so no channel is capped by the width of its slider. On an absolute channel you type the real value: 1.52 for glass, 0.85 for a glossiness.

Heavy materials, finally fluidv1.3

On a multi/sub-object material carrying 292 leaves: taking control 22.8 s → 0.44 s, a slider move 3.2 s → 0.85 s, selecting the object 3.0 s → 0.2 s. The interactive render is no longer flooded while you drag.

Pick face, faster and quieterv1.3

4.9 s → 0.18 s on a large scene. It no longer selects the object you clicked, works on groups and on objects painted with a single material ID, and can no longer grab an object you cannot see.

Wider colour rangev1.3

Contrast to 5, gamma to 16, brightness to +8 EV, saturation to ×4, temperature to 20500 K. The low end is unchanged, where −100 is a real floor.

Hue is linearv1.3

A hue is an angle: half the travel gives half the rotation. Files graded with an earlier version keep their exact look — the panel reads the rotation actually applied and places the slider on it.

IOR with the surface controlsv1.3

Index of refraction sits next to Glossiness and Reflection instead of being buried in the extended parameters. The panel opens folded, so it is short when it appears.

Your viewport stays yoursv1.3

Remate no longer flattens the viewport or ticks “Hide maps” by itself on a heavy selection. It warns, it does not decide.

New in v1.1 : MORE PARAMETERS

Not a fixed list of channels. Remate reads the maps actually plugged into your material and builds the sections from them: reflection, refraction, translucency, opacity, emission, all grouped, labelled and colour-coded. Drop a map into a slot and its channel appears, with a mix slider facing it. Remove the map and both go.

3ds Max Physical Material

Colour, finish, reflection and bump are driven like the rest, so the multi/sub materials that come with an imported model stop answering “not compatible”.

The full parameters, one right click away

Right-click Select in Slate Editor and the material opens in the Compact Material Editor, already in a slot and active.

Pick face without the panel

A second toolbar button, Remate Pick face, runs the pick on its own : drop it in your quad menu and it works before Remate is even launched.

Your old scenes, exactly

A scene graded with any earlier Remate reopens and restores to the pixel. Written into the format, and checked by an automated test at every release.

MORE PARAMETERS, built from the maps of the material
Sections read from the material, not from a list.

Pick face, the move that changes everything

One click on a face in the viewport. Remate resolves what is really behind it: a Multi/Sub slot, an object inside a closed group, a container material (layered car paint, blend, shell) where it drives the base material underneath. The interactive render keeps running while you work.

Relative, per material

A selection of forty keeps its variety instead of collapsing into one flat look. Every material moves from its own value.

Pixel-exact Reset

Originals are snapshotted when Remate takes control and restored byte for byte. Experiment on a client-approved scene without fear.

Master (relative) mode

Drive a whole Multi/Sub as one while every picked face keeps its own offset.

Recolor

Turn a plain white or grey diffuse into any colour, solid shaders and textured maps alike.

Hue-safe Brightness

Lift or drop value without dragging the colour with it.

Selection, announcedv1.1

The panel tells you what you picked: one material, a multi/sub, how many materials across a multi-selection, groups read correctly.

The whole panel

Everything lives in 340 pixels of width, beside your frame buffer. Sections fold away when you do not need them, and they remember how you left them.

The whole Remate panel, split in two columns

Licences

One-time, never a subscription. Lifetime use, free updates on v1.

€24
Freelance · 1 seat, for one artist
  • Every feature, no limit
  • 3ds Max 2021 to 2027
  • Corona 9+ and V-Ray 6+
  • Free updates on v1
Get Remate
€79
Studio · up to 5 seats
  • The same tool, five machines
  • One key for the team
  • Free updates on v1
Get the Studio licence

Requirements

3ds Max 2021 to 2027, Windows · Corona 9+ or V-Ray 6+ · drag-and-drop install (.mzp), no dependency to chase.
Materials driven: CoronaPhysicalMtl, CoronaLegacyMtl / CoronaMtl, VRayMtl, VRayCarPaintMtl, 3ds Max Physical Material. The engine is detected from your selection.

Foliage Tint Master owners get a free 14-day trial of Remate, bundled with the FTM update.